This derision can be handled in a few ways. I will try the high road.Boolean wrote:You aren't using "the bulk of the pre-written material" andto claim so is laughable."
I am trying to build a new system from the ground up that does what I want it to with an eye to finding means, for each change I make, to reuse the bulk of the prewritten material. If I cannot do this, then I fail, and since I am not spending my time simply to fail, then by definition I am going to do this, even if at this point it seems to you this goal is not being met. I concede that writing all new material is neither practical nor conducive to acceptance of the system as a whole and I further understand that this makes my task harder than it would be if I were building from the ground up and never looking back. The fact I have taken on this challenge and expressed a small sliver of a number of sweeping changes should not automatically lead anyone to the conclusion that I have failed.
I think, for every change I have thus far presented, at least as it relates to the fighter class currently under examination, that I am meeting this goal. Furthermore, the objections and points raised by others here are readily addressable using the tools already at hand and I see no reason why I will not be able to finish the creation of a mundane melee system that meets my goals. Will the classes or monsters be exactly the same or reused literally in every sense? No and nowhere do I claim that to be the case. But I believe for the game to be both interesting and playable, it has to offer the same types of foes and challenges on a relative scale as 3.5 does today and it has to in some way be able to be in some readily consumable way related to the preprinted material such that a rapid conversion is possible.
It is a fair point to criticize what I have out as incomplete, inadequate and unbalanced for mundane vs mundane melee combat. It is another thing to criticize work that I haven't even published yet (the core of the magic system and how it relates to melee) as proof that my design goals have failed.